🏃 Unlimited acceleration: You start at 340 px/s and gain speed every time an enemy is cleared, with no speed cap.
💎 Gem trails: Gems appear in long, continuous lines and each one adds 1 point.
🦘 Action routes: Jump over spikes and rear pursuers, double-jump over Titans, and run across floating paths.
🌌 Long chasms: Gaps marked DOUBLE JUMP scale with your speed—jump once, then jump again in midair.
🔺 Rhythm zones: Three spike beds arrive at a speed-matched cadence. Land, then jump again.
🎲 Random encounters: Creatures, spikes, and pits can arrive together. Every Guardian raises their count, pit chance, and spawn rate.
🦋 Slide: Hold S / ↓ (or SLIDE) to duck under fast Wispwing Dash flyers.
💜 Elite sky gems: The 25-point purple gem at the highest route requires a well-timed double jump.
🔮 Math Guardians: Normal enemies can be dodged, but a full-height guardian gate must be cleared with a math problem.
🛟 Escape challenges: Hit an enemy or fall into a pit and the run pauses for a problem from your selected grade.
🧠 Fresh problems: Grade-level skill patterns rotate and use new values to prevent repetitive questions.
❤️ Three hearts: A wrong answer costs one heart. One recovery heart may appear after a Math Guardian, but only when you are injured.
🏆 High score: There are no waves. Run until your hearts are gone and score from distance, gems, dodges, and correct answers.